Between the silent towers of Cloud City and the faceless machines of the Phantom’s Pit lie secrets in sand, wood and flesh. A lonely soldier and the AI Alibii journey to find answers and decipher the Cradle’s code, when… Holy balls! A giant blue cat?
Resolutiion is currently in development, to be released sometime in 2019 for Windows, OS X and Linux. Subscribe to the newsletter for monthly updates, stories and behind the scenes content:
Resolutiion spawns a lush world of light and pixels, inspired by classic Zelda and similar action-adventure-games. The inter-connected map features six distinct regions, each with unique environments, puzzles, and bosses.
Battle enemies with mighty weapons and items: The Resolver hails down a storm of bullets; Shift reality with the magic of the Chromatic Aberration; guide Bolshie the Worm through a labyrinth below the Sea; limited only by the scope of your power-fantasies.
As you progress on your mission, a layered story unfolds: The corrupted Tribes pray to megalithic machines, threatening the foundation of the Infinite Empire. From within this conflict three mysterious entities emerge offering their guidance: Red, Green and Blue — are they prophets of doom or salvation?
In late 2015 the brothers Richi and Günther had coffee and joked about creating the highest form of art humanity has explored: building a video game. As it turned out, they had no experience in this, whatsoever.
Taking one step at a time, pixels, story and prototypes emerged. With entirely harmless ambitions, they attracted more unsuspecting victims to the cause, forming the loosely organized Monolith of Minds collective.
Working on his Ph.D., Richi almost slipped into the dark realm of academia, but broke free by moving a small dot on a screen with an up-and-coming game engine — it worked, and laid the groundwork for Resolutiion.
Rocking the stage with his industrial-band, Gerrit felt cornered by fans and groupies. Weary of sex, drugs and Rock'n Roll, he took the opportunity to make epic soundtracks for Resolutiion.
The Spanish man travels the universe with a herd of fleeing dogs, checking back to reality rarely. When he heard about Resolutiion, he offered assistance and guidance as a software-engineer — because everybody needs a hobby right?
How do we make the world a better place? According to Günther, by telling good stories. Though, those capacities were mostly wasted in the industrial grind, until his brother Richi kicked his butt: finally, make some decent use of those pixel-skills!
A bohemian artist and writer from the far west, that once lost a Magic game against a bloody beginner. After years of dysphoria inducing ennui and drug abuse, he’s finally back to add texture to the large canvas that is Resolutiion.
Chris appears to be a human from Scotland, but don’t let the accent fool you: his precise pixel-animations, long emails, and impatient requests are clear signs of an artificial intelligence that just wants to be loved.
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