Resolutiion

Between the silent towers of Cloud City and the faceless machines of the Phantom’s Pit lie secrets in sand, wood and flesh. A lonely soldier and the AI Alibii journey to find answers and decipher the Cradle’s code, when… Holy balls! A giant blue cat?

Windows, Mac and SteamOS logos

Resolutiion is currently in development, to be released sometime in 2019 for Windows, OS X and Linux. Subscribe to the newsletter for monthly updates, stories and behind the scenes content:

Resolutiion spawns a lush world of light and pixels, inspired by classic Zelda and similar action-adventure-games. The inter-connected map features six distinct regions, each with unique environments, puzzles, and bosses.

Battle enemies with mighty weapons and items: The Resolver hails down a storm of bullets; Shift reality with the magic of the Chromatic Aberration; guide Bolshie the Worm through a labyrinth below the Sea; limited only by the scope of your power-fantasies.

As you progress on your mission, a layered story unfolds: The corrupted Tribes pray to megalithic machines, threatening the foundation of the Infinite Empire. From within this conflict three mysterious entities emerge offering their guidance: Red, Green and Blue — are they prophets of doom or salvation?

Cradle

In late 2015 the brothers Richi and Günther had coffee and joked about creating the highest form of art humanity has explored: building a video game. As it turned out, they had no experience in this, whatsoever.

Taking one step at a time, pixels, story and prototypes emerged. With entirely harmless ambitions, they attracted more unsuspecting victims to the cause, forming the loosely organized Monolith of Minds collective.

Follow us on Twitter, where we tell the tale of us making the best games we can, today.

Twitter

Copyright © 2018 Monolyth of Minds. Write us at [email protected].